Understanding OpenGL Blend Function
I really don’t know who and why some one create a so complex thing like alpha blending modes in openGL. When I first saw these GL_ONE, GL_ONE_MINUS_SRC_ALPHA stuff I really did not get it. I did not get on second time, and the same when using it for thousand times. Long story short, here is [...]
Posted at 7pm on 1/22/10 | Posted by hhamm | no comments; | Filed Under: math, openAL, programming | read on
Change Company Name in XCode
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