Programming iPhone Games with Cocos2D Part 4
Cocos2D gives you a huge amount of features and all that stuff you need and want in your game. But one thing is really missing – a simple collision detection between sprites. In this article I want to give you some hints how you could implement your own CCSprite collision detection routine without using box2d [...]
Programming iPhone Games with Cocos2D Part 3
As promised in this post I want to give you a detailed view into animated sprites with cocos2d.

