Programming iPhone Games with Cocos2D Part 4

Cocos2D gives you a huge amount of features and all that stuff you need and want in your game. But one thing is really missing – a simple collision detection between sprites. In this article I want to give you some hints how you could implement your own CCSprite collision detection routine without using box2d [...]

Posted at 4pm on 3/3/10 | Posted by hhamm | no comments; | Filed Under: cocos2d, math, objective c, programming, xcode | read on

Programming iPhone Games with Cocos2D Part 3

As promised in this post I want to give you a detailed view into animated sprites with cocos2d.

Posted at 11am on 2/26/10 | Posted by hhamm | 9 comments | Filed Under: cocos2d, objective c, programming, xcode | read on

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